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Rules During Combat

1) Speed: Changes the battle speed as this order: x1 - x2 - x3 - x1.

Auto: Allows AI to fight on behalf of players.
Pause: Allows players to pause the game.

2) Skills: The normal attack (left-most) and skills of the MetaElf.

i) Normal Attack: Can only be used to attack one MetaElf and there is no cooldown.
ii) Active Skills: Active skills of MetaElves, can cause damage, buff, or debuff. Active skills may target MetaElves as a group, but can only be used again after cooldown.
iii) Passive Skills: Passive skills are immediately in effect at the start of the bettlefield, and can be unlocked after MetaElves' full evolution.

3) Order of Attack: Shows the current and the next four (4) attackers (from the highest speed to the lowest one)

4) MetaElf Bar: Includes the Level, HP, Progress Bar and Shield of a MetaElf.

5) Overhead Indicator: Shows the active buff and debuff on a MetaElf.

Some buffs and debuffs can be staked and have limited duration only. They can be used on one or several targets, which can be seen on the overhead indicator of each MetaElf.
BUFFs / DEBUFFs and Their Effects
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1) Speed: Changes the battle speed as this order: x1 - x2 - x3 - x1.
2) Skills: The normal attack (left-most) and skills of the MetaElf.
3) Order of Attack: Shows the current and the next four (4) attackers (from the highest speed to the lowest one)
4) MetaElf Bar: Includes the Level, HP, Progress Bar and Shield of a MetaElf.
5) Overhead Indicator: Shows the active buff and debuff on a MetaElf.